Study design (if review, criteria of inclusion for studies)
Systematic review
Participants
Studies aimed to assess the literature describing whether video games generate a physiological response similar to the exercise intensity needed for training in CF.
Interventions
Physiological response similar to the exercise intensity
Outcome measures
In four, out of five studies, the heart rate achieved during video games was within the standards recommended for training (60-80%). Two studies assessed VO2 and showed higher levels compared to the six-minute walk test. No desaturation was reported. Most games were classified as moderate intensity. Only one study used a maximum exercise test as comparator.
Main results
In four, out of five studies, the heart rate achieved during video games was within the standards recommended for training (60-80%). Two studies assessed VO2 and showed higher levels compared to the six-minute walk test. No desaturation was reported. Most games were classified as moderate intensity. Only one study used a maximum exercise test as comparator.
Authors' conclusions
Interactive video games generate a heart rate response similar to the intensity required for training in CF patients.